Hey Duggee
Described as one of the great triumphs of 21st century children’s television.
The Rubbish World of Dave Spud is a new animated comedy adventure series for CITV which first aired in September 2019.
This 2D series was created by Director Edward Foster (Little Princess) and produced by Iain Harvey (The Snowman, Father Christmas, Little Princess) at The Illuminated Film Company.
The star voice cast also includes Philip Glenister, Jane Horrocks, Arthur Smith, Lisa Hammond and Gina Yashere. Brit award-winning electronic music duo Basement Jaxx (Felix Burton and Simon Ratcliffe) created the music to the series.
Recently, the series was recognised as the Best Children’s Programme at the Royal Television Society’s 2022 Awards.
The Rubbish World of Dave Spud is a new animated comedy adventure series for CITV which first aired in September 2019.
This 2D series was created by Director Edward Foster (Little Princess) and produced by Iain Harvey (The Snowman, Father Christmas, Little Princess) at The Illuminated Film Company.
The star voice cast also includes Philip Glenister, Jane Horrocks, Arthur Smith, Lisa Hammond and Gina Yashere. Brit award-winning electronic music duo Basement Jaxx (Felix Burton and Simon Ratcliffe) created the music to the series.
Recently, the series was recognised as the Best Children’s Programme at the Royal Television Society’s 2022 Awards.
Overall, the after-school episodes of The Rubbish World of Dave Spud rank as CITV’s best performing title in the channel’s weekday 4.30pm slot for 2019.
The programme has so far peaked with a 25.5% share of children aged 4-12 in its first week of transmission. Compared to all other school-aged channels, it is best in slot for all Individuals and Children in its after-school airings.
I have been working with Fonic for many years, on animated series and a bunch of pilots. It's strange to analyse the studio as I'm so comfortable with the team now, but it's true to say I love working with them and cannot imagine working with anyone else now.
We chat though the sound design approach, how stylistic or realistic it's to be, music driven or diegetic – exploring different options for each scene then balance through the sound music and dialogues, the focus to pull the best reading and experience out of the scene and the cohesive whole in mind.
I do consider Barnaby and all the team friends now, but I love that this has been built upon a professional respect for each other. They really listen to what you trying to achieve with the piece, they are very good at what they do. If you get chance to see the Foley process in action – it's a joy to behold.